生成一组3列×3行共9格的电影级分镜画面,采用16:9画幅、UE5+OC渲染与3D国漫风格、SSS皮肤材质,运用伦勃朗光与发丝边缘光,镜头具备起承转合结构,呈现胶片质感与电影感,适合故事板与概念分镜创作。
中文版提示词
总体任务:为以下场景生成一组3列×3行共9格电影级分镜画面。 角色与道具参考: 角色参考:[待补充] 场景道具参考:[待补充] 核心场景设定:[待补充] 画面规格:画幅比例16:9,分镜布局3列×3行共9格,渲染引擎UE5+OC渲染,画面风格3D国漫风格、SSS级皮肤材质。 镜头叙事逻辑:分镜节奏具备起承转合结构,镜头语言多样化;每格构图饱满,避免空洞;相邻格之间具有视觉节奏的呼应与对比。 光影风格:整体基调为电影级低调布光(Low-key Lighting);主光采用伦勃朗光(Rembrandt Lighting),光比明显、阴影层次丰富、塑造立体面部结构;修饰光采用发丝边缘光(Hair Rim Light),勾勒人物轮廓、分离主体与背景;光源具有明确方向性、真实可信,严禁平光/均匀打光。 画面质量标准:电影胶片质感,颗粒感自然(模拟35mm或IMAX胶片纹理);景深控制明确,主体清晰、前后景虚化层次分明;色调统一、冷暖对比克制、整体具有电影感;SSS(次表面散射)皮肤材质细节可见,皮肤通透不失真。
英文版提示词
Overall task: generate a set of 9 cinematic storyboard frames in a 3-column × 3-row grid for the following scene. Character and prop references: Character reference: [to fill in] Scene prop reference: [to fill in] Core scene setting: [to fill in] Image specs: aspect ratio 16:9, layout 3 columns × 3 rows (9 frames), rendering engines UE5 + OC render, visual style 3D Chinese-anime style with SSS-level skin material. Shot narrative logic: the storyboard rhythm follows a beginning-development-turn-conclusion structure with varied shot language; each frame is full in composition, avoiding emptiness; adjacent frames have rhythmic echoes and contrasts. Lighting style: overall cinematic low-key lighting; key light uses Rembrandt lighting with clear light ratio and rich shadow layers to sculpt facial structure; fill/accent light uses hair rim light to outline the character and separate the subject from the background; the light source has clear directionality and realism, with flat/even lighting strictly forbidden. Image quality standards: cinematic film texture with natural grain (simulating 35mm or IMAX film grain); clear depth-of-field control with sharp subjects and layered foreground/background blur; unified color tone with restrained warm/cold contrast and an overall cinematic feel; visible SSS (subsurface scattering) skin material detail, translucent without distortion. 🛠️ **适用 AI 工具**:Midjourney、Stable Diffusion、DALL·E、即梦、豆包、Nano Banana

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